![]() ![]() The reason why is that, due to the mechanics of the game engine, the effects of haste are the same as the Quicken Spell feat they overlap and do not work together. I would recommend against wasting a feat on Quicken Spell if you are just playing the campaigns or PvM. At higher levels she can also cast Improved Invisibility - sweet. The Pixie is a great little thief and can do the locks and traps that you cannot. A wizard can fight alone quite well, so does not need a meat shield familiar like a panther. On this note, I would also mention that the best familiar, IMHO, is the Pixie. If you have a good DEX, you should be able to open most locks and disarm most traps up until about Chapter 3. Also, place at least one point in Search, Disable Device and Open Locks and more points in these if you have them. The best choice is Tumble as that gives you +1AC for every five skill ranks. That will still leave you points for placing in cross class skills. Max out Concentration, Spellcraft and Lore. You will live and die by your spells, so you want the DC to be as high as possible - therefore, your INT must be as high as you can possibly make it.īecause of your high INT, you will also have lots of skill points, so do not be afraid to take cross class skills. Also, find the best INT increasing magic items available. Next, put an 18 into INT and use ALL your level up points to increase INT. Elf also allows access to longswords and bows, much better weapons than other Wizards can have access to. First, Elf gives a +2 to DEX, allowing a 16 DEX without burning a lot of points. ![]() I would differ from him on a few points, however. Spells reflect your style and temper, so I won't say anything about those. Silent Spell: allows a spell to be cast without making any noises or using any words (nice feat, but no a necessity). Spell Penetration*: +2 Bonus to caster level checks in order to beat spell resistance. Spell Focus: +2 Bonus to your DC when casting a spell of your chosen school. Quicken Spell*: You cast spells immediately, making them invulnerable to counterspells or interruption. Combat Casting: Removes the -4 penalty to concentration checks when within three meters of an enemy. Empower spell: Your spell gain 150% of its original dmg. In addition it will also make your spells hit the maximum number of enemies. Maximize Spell*: This feat does so that your spells will always give full dmg. '*' = Feats that I find it necessary to have I have here listed the feats that I find useful. Well, besides these two, only persuade, search, and lore are worth spending time on, but they're not that important. It's good when casting counter spells, but just increase it slowly (not to slow though). Spellcraft: Unlike concentration, you don't have to max this one immediately. It lowers the chance that your spell will be interrupted whenever an opponent is hitting you. ![]() If you find that you can't carry anything, then you could put some points into str, but make sure to have at least 19-20 int.Ĭoncentration: Great skill. You won't need any more points in other stats, so whenever gaining an lvl, increase your int. Cha: 10 could take some points from Dex and put them here instead Wis: 8 Wisdom doesn't have the great affect on your sorc. Int: 18 is an appropriate number, others might put more points in it, but in the end I think that you can use your points better, Though it's still bad considering that you're a sorcerer. Con: 12 You want good enough con to get decent HP. Besides, I like to give my sorc a crossbow so he will be capable of delivering physical attacks if he has to. Your AC will still be ridiculous, but it's not to increase AC that we put 15 points inhere but, its to increase your reflex' and saving throws. If you think eight is a bit low, then you can put 10 points in there, but no more! Remember that each point used inhere, means less points used in another stat. Str: 8 Any more points would be a waste, you need to be strong enough to carry some of the items that you find. Why? Because you get extra feat/skill points, and in addition one extra skill point pr./lvl I like a setup along these lines, if playing regularly un-modded NwN, or when playing PvM in general: ![]()
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